button_v
========
  Textures:
    - HipDropSwitch
    - Env
        Offset: 0.0830078125, 0.2490234375
        Scale: 2.0263671875, 2.0263671875

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 5, 0, 0, -94
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (5, 0, 0)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -94, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



foundation_v
============
  Textures:
    - HipDropSwitch
    - Env
        Offset: 0, 0.0830078125
        Scale: 1.279296875, 1.279296875

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 30, -22, -27, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (30, -22, -27)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
